Posted by michaelf on Apr 15, 2010 in
Research
Games can promote 21st century skills, such as multitasking, play, distributed cognition, networking, among others (see Jenkins white paper ). These “new media” literacy skills, social in nature, are based on traditional literacies such as writing. Today, self-sponsored writing and the universal authorship through digital network are put writing as an essential skill to be [...]
Tags: collaboration, Informal assessment, social networking, Taiga
Each of the main Units currently have theme parks: Taiga, Virtual Mesa Verde, Plague and Statistics. In the coming months, additional theme parks for Spacenik and Drakos will also be found in Teacherville.
Tags: Ander City, Classroom practice, community of practice, Modern Prometheus, Taiga, teacher contribution, theme-based instruction
Posted by Melissa Gresalfi on Aug 7, 2009 in
Research
We have spent a lot of time this summer thinking about what goes on in classrooms when students log off of Quest Atlantis….how do the stories and experiences that kids have in the game come into the classroom? We’re especially interested in the whole-class conversations that take place around the content that kids are learning; how, [...]
Tags: Ander City, Classroom practice, Modern Prometheus, Taiga