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	<title>Voices of QA &#187; Modern Prometheus</title>
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	<description>The Official Quest Atlantis Blog</description>
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		<title>PD Theme Parks&#8230;Your Ticket to a Richer Teaching Experience</title>
		<link>http://questatlantisblog.org/2009/11/pd-theme-parks-your-ticket-to-a-richer-experience/</link>
		<comments>http://questatlantisblog.org/2009/11/pd-theme-parks-your-ticket-to-a-richer-experience/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 00:28:19 +0000</pubDate>
		<dc:creator>dstevens</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[In The News]]></category>
		<category><![CDATA[QA Community of Practice]]></category>
		<category><![CDATA[Teacher Training]]></category>
		<category><![CDATA[Ander City]]></category>
		<category><![CDATA[Classroom practice]]></category>
		<category><![CDATA[community of practice]]></category>
		<category><![CDATA[Modern Prometheus]]></category>
		<category><![CDATA[Taiga]]></category>
		<category><![CDATA[teacher contribution]]></category>
		<category><![CDATA[theme-based instruction]]></category>

		<guid isPermaLink="false">http://questatlantisblog.org/?p=528</guid>
		<description><![CDATA[Each of the main Units currently have theme parks:  Taiga, Virtual Mesa Verde, Plague and Statistics.  In the coming months, additional theme parks for Spacenik and Drakos will also be found in Teacherville.]]></description>
			<content:encoded><![CDATA[<p>One of the challenges of creating an online gaming curriculum is also creating a means for teachers to experience the game while understanding how to support its content.   Going through the Mesa Verde Unit as a student, for example, will give you a great idea of how to support students procedurally &#8212; that is to say, how to complete the tasks, where the characters are located, etc.  But, an important part of the QA teaching experience is also pushing on our students&#8217; understanding of the content so they truly understand what it means to use what they&#8217;ve learned in a meaningful way.   While the Unit Plan offers many suggestions for teachers, wouldn&#8217;t it be great if you could both experience the Unit AND learn about new ways to support your students conceptual understanding of the material at the same time?<span id="more-528"></span></p>
<div id="attachment_529" class="wp-caption alignright" style="width: 310px"><a href="http://questatlantisblog.org/wp-content/uploads/2009/11/teach-taiga.JPG"><img class="size-medium wp-image-529" title="Taiga Theme Park" src="http://questatlantisblog.org/wp-content/uploads/2009/11/teach-taiga-300x173.jpg" alt="The theme park in Taiga provides both content and game support." width="300" height="173" /></a><p class="wp-caption-text">The theme park in Taiga provides both content and game support to teachers.</p></div>
<p>Well, now you can!   We&#8217;ve recently introduced our PD theme parks, areas in Teacherville to help teachers experience an abridged version of the Unit while learning how to best support their students&#8217; use of the curriculum.  Each theme park will allow teachers to try out a special Mission based on the Unit where they can learn about the narrative, the most consequential student moments, as well as gain insights into how to best support students in their understanding of the material.  Teachers can try the Unit on for size, literally, as they put on a  Native American outfit in Mesa Verde or try on the campaign hat in the statistics Unit.  How fun would it be to join your students in the 3D space wearing a Native American outfit as a teaser?  Seeing your teacher wearing a news reporter hat or a squash blossom necklace might be just the ticket to generating a little more excitement about an upcoming QA Unit.</p>
<div class="mceTemp">
<div class="mceTemp">
<div id="attachment_530" class="wp-caption alignleft" style="width: 237px"><a href="http://questatlantisblog.org/wp-content/uploads/2009/11/teach-exemplary-quest.JPG"><img class="size-medium wp-image-530" title="Exemplary Quests" src="http://questatlantisblog.org/wp-content/uploads/2009/11/teach-exemplary-quest-227x300.jpg" alt="Teachers can submit exemplary Quests to share with others" width="227" height="300" /></a><p class="wp-caption-text">Teachers can submit exemplary Quests to share with others</p></div>
<p>More importantly, teachers get a full understanding of the Unit in a VERY short time!   These new PD missions take only 20-30 minutes to experience, but are chock full of teacher tidbits, videos and content.  In the theme park itself, we&#8217;ve even added additional supports, such as teacher forums where teachers can share insights from their use of the curriculum, examples of exemplary Quests and other background materials to fully prepare you for teaching the Unit.  We encourage teachers to post on the forums or submit these example Quests &#8212; either Quests that were wonderful from the start, or Quests that became wonderful after feedback.  This is one way teachers can share their successes with others in the QA community, as well as develop an idea of what kind of work can result from these Units.</p>
</div>
<div class="mceTemp">A short immersive experience&#8230;additional resources&#8230;community support&#8230;the price of this ticket could be extravagant, but you&#8217;ll be admitted for free upon entering Teacherville!  These theme parks are always open, and after jumping a board to take the ride, teachers may find themselves better prepared to support their students in their exploration of the curriculum. </div>
<div class="mceTemp">Cotton candy is optional.</div>
</div>
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		<title>Bringing stories into the classroom</title>
		<link>http://questatlantisblog.org/2009/08/bringing-stories-into-the-classroom/</link>
		<comments>http://questatlantisblog.org/2009/08/bringing-stories-into-the-classroom/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 16:14:26 +0000</pubDate>
		<dc:creator>Melissa Gresalfi</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Ander City]]></category>
		<category><![CDATA[Classroom practice]]></category>
		<category><![CDATA[Modern Prometheus]]></category>
		<category><![CDATA[Taiga]]></category>

		<guid isPermaLink="false">http://questatlantisblog.org/?p=179</guid>
		<description><![CDATA[We have spent a lot of time this summer thinking about what goes on in classrooms when students log off of Quest Atlantis&#8230;.how do the stories and experiences that kids have in the game come into the classroom?  We&#8217;re especially interested in the whole-class conversations that take place around the content that kids are learning; how, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-180 alignleft" src="http://questatlantisblog.org/wp-content/uploads/2009/08/Ingolstadt.gif" alt="Ingolstadt" width="250" height="230" />We have spent a lot of time this summer thinking about what goes on in classrooms when students log off of Quest Atlantis&#8230;.how do the stories and experiences that kids have in the game come into the classroom?  We&#8217;re especially interested in the whole-class conversations that take place around the content that kids are learning; how, for example, does a class discuss what it means to write persuasively when they are working on the Modern Prometheus unit?  Or how to teachers make sure that students really understand why the mean tells you something different from the median when working on the Ander City unit? It&#8217;s important that these conversations and experiences take place not only in the game, but outside as well&#8211;and teachers are really good at helping kids to make that connection.</p>
<p>This summer we are analyzing the classroom conversations that we&#8217;ve recorded in multiple classrooms around the United States, with the goal of understanding how game narratives can impact whole-class discussions. Our goal is to better understand how technology is integrated into classrooms. We&#8217;ve already observed lots of inspiring examples from teachers&#8211;here are a few tips that seem to make whole-class discussions especially effective:</p>
<p><strong>Stay immersed in the narrative:</strong> It&#8217;s easy to pull back from the story to emphasize the important things that you want students to know and understand. We&#8217;ve found that when teachers discuss concepts while continuing to be immersed in the storyline, students&#8217;  interest and engagement is strengthened.</p>
<p><strong>Stage a debate: </strong>Almost all the activities in Quest Atlantis involve some kind of unresolved issue. Frequently, those issues allow for more than one reasonable perspective. Capitalize on this tension and ask students to defend their perspectives&#8211;it&#8217;s amazing how impassioned students can get!</p>
<p><strong>Target the big ideas: </strong>Allegiance to characters or interest in sub-<img class="size-full wp-image-182 alignright" src="http://questatlantisblog.org/wp-content/uploads/2009/08/Taiga_farmers1.gif" alt="Taiga_farmers" width="250" height="220" />plots can captivate students&#8217; attention, true, but they are also the key to supporting students to grapple with important concepts. For example, in Taiga, students might find that they have sympathy for one particular group&#8211;like the indigenous farmers. Unfortunately, sympathy isn&#8217;t terribly persuasive; they need to be able to understand how other groups are contributing to the fish decline if they REALLY want to protect the farmers. So understanding the role of erosion on water quality, for example, is going to be key to effectively defending their position. Without deeply understanding the concepts, students may be ready to take action, but they will lack the tools they need to be effective.</p>
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