Posted by Jackieb on Jul 16, 2010 in
Design,
Research
The mathematics mission Crypto Coordinates: Plotting Adventure! was first released last fall, and updated slightly in early June. Both versions of Crypto teach coordinate plotting through the context of archeology and navigation of a magical island. During implementations of Crypto, researchers observed students expressing their own beliefs when playing the game.
Tags: curriculum, Design
Posted by Lucy Barrow on Nov 3, 2009 in
Kid Voices,
Teacher Voices
It was exactly twelve months ago that I attended a Quest Atlantis presentation at the Australian Computers in Education Conference in Canberra. Since then, an amazing journey has unfolded for our students, teachers and even parents! Participating in QA has far exceeded our expectations. At first, it was hoped that QA would provide us with [...]
Tags: caring, curriculum, transformation, values
Quest Atlantis Units (Taiga, Plague, Ander City Statistics, Spacenik, etc.) are the curricular features that give teachers and students the biggest reward, in motivation, engagement, and learning. But they also require the biggest investment in time—often taking up to 12 days in the computer lab with more classroom and teacher prep time to support them. [...]
Tags: content standards, curriculum, multi-curricular, theme-based instruction