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Crypto Coordinates & Children’s Morality

Posted by Jackieb on Jul 16, 2010 in Design, Research

The mathematics mission Crypto Coordinates: Plotting Adventure! was first released last fall, and updated slightly in early June. Both versions of Crypto teach coordinate plotting through the context of archeology and navigation of a magical island. During implementations of Crypto, researchers observed students expressing their own beliefs when playing the game.

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Rebuilding Ander City

Posted by matth on Jun 23, 2010 in Design

 Here at Quest Atlantis, progress runs two ways.  On the one hand, we constantly look forward, designing and prototyping new ideas on a daily basis.  Simultaneously, we’re also mindful of the work we’ve already done and the ways that it can be improved, often based on the feedback and experience of thousands of Questers who [...]

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Understanding genetics and the role of teachers

Posted by linas on May 25, 2010 in Design, Research

Genetics is often touted as a complicated subject for most students. This is in part due to the fact that students are expected to understand the broad range of concepts over the span of one year. Firm in the belief that elementary students (specifically fourth graders and above) are capable of learning genetic concepts, the [...]

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Student Leaders

Posted by hees15karthik on May 11, 2010 in Design, Kid Voices

Hello, fellow readers. I’m Karthik, and I would like to share how it feels like to be Student Congress leader. I am very happy to represent my fellow Questers in the Student Congress. I get to talk about our experiences and suggest new ideas. Being a leader is a very responsible job. I try not [...]

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Teachers learning about teaching and learning!

Posted by msolomou on Apr 19, 2010 in Design, Research, Teacher Training

When we talk about effective instruction and positioning the learner as an active agent of change who transforms the world in powerful ways, the issue of teacher training becomes central. How do we, as educators, prepare learners to participate in such an interactive way? And also, how do we equip our pre-service teachers to respond [...]

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One Person’s Path to Quest Atlantis

Posted by Scott Miller on Mar 28, 2010 in Design

Community News/QVille To start with, let me explain just who I am and what I do at Quest Atlantis. I (Scott Miller…aka Enkar in QA) am a retired Tier-2 Technical Manager at AT&T. “Tier-2” means I provided technical support to the top-craft technicians in the field. Since 1998 I have been involved with the online [...]

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Teaching ethics though games

Posted by ppettyjohn on Mar 22, 2010 in Design, Research

How does one test the implications of his or her ethical stance?  How does one realize the potentialities of one’s ethical stance on a community, national, and global level?  Often times, ethical teaching and thinking are reduced to a specialized form of rhetoric where one is required to “consider” all sides and make a recommendation [...]

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QA Student Congress: A Celebration of Participatory Design

Posted by Bron Stuckey on Feb 2, 2010 in Design, Kid Voices, QA Community of Practice, Teacher Voices

Come share your ideas on a Student Congress. An idea had been mulling for some months now about creating a world in Quest Atlantis where students can take up ownership, leadership and have opportunities to share their lifeworld experiences in the QA social commitments. The first formal meeting of our steering group happened this week [...]

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The perils of displeasing an island…. Crypto Coordinates Plotting Adventure, a new math mission in Quest Atlantis

Posted by Melissa Gresalfi on Jan 22, 2010 in Design

Cartography, coordinate plotting, and the ethical tensions of archeology combine in our new math mission in Quest Atlantis. Questers receive a message in a bottle, calling for help. Furious at having a team of archeologists investigate its secrets, the island takes revenge by trapping the director of the dig, Dr. Leo. With an assistant too [...]

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PD Theme Parks…Your Ticket to a Richer Teaching Experience

Posted by dstevens on Nov 20, 2009 in Design, In The News, QA Community of Practice, Teacher Training

Each of the main Units currently have theme parks: Taiga, Virtual Mesa Verde, Plague and Statistics. In the coming months, additional theme parks for Spacenik and Drakos will also be found in Teacherville.

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