Posted by Jackieb on Jul 16, 2010 in
Design,
Research
The mathematics mission Crypto Coordinates: Plotting Adventure! was first released last fall, and updated slightly in early June. Both versions of Crypto teach coordinate plotting through the context of archeology and navigation of a magical island. During implementations of Crypto, researchers observed students expressing their own beliefs when playing the game.
Tags: curriculum, Design
Posted by matth on Jun 23, 2010 in
Design
Here at Quest Atlantis, progress runs two ways. On the one hand, we constantly look forward, designing and prototyping new ideas on a daily basis. Simultaneously, we’re also mindful of the work we’ve already done and the ways that it can be improved, often based on the feedback and experience of thousands of Questers who [...]
Tags: Math World, Redesign
Posted by linas on May 25, 2010 in
Design,
Research
Genetics is often touted as a complicated subject for most students. This is in part due to the fact that students are expected to understand the broad range of concepts over the span of one year. Firm in the belief that elementary students (specifically fourth graders and above) are capable of learning genetic concepts, the [...]
Tags: drakos, genetics
Posted by hees15karthik on May 11, 2010 in
Design,
Kid Voices
Hello, fellow readers. I’m Karthik, and I would like to share how it feels like to be Student Congress leader. I am very happy to represent my fellow Questers in the Student Congress. I get to talk about our experiences and suggest new ideas. Being a leader is a very responsible job. I try not [...]
Tags: Kids, participatory design, student design, Student Leaders
Posted by msolomou on Apr 19, 2010 in
Design,
Research,
Teacher Training
When we talk about effective instruction and positioning the learner as an active agent of change who transforms the world in powerful ways, the issue of teacher training becomes central. How do we, as educators, prepare learners to participate in such an interactive way? And also, how do we equip our pre-service teachers to respond [...]
Tags: Design, Research
Posted by Scott Miller on Mar 28, 2010 in
Design
Community News/QVille To start with, let me explain just who I am and what I do at Quest Atlantis. I (Scott Miller…aka Enkar in QA) am a retired Tier-2 Technical Manager at AT&T. “Tier-2” means I provided technical support to the top-craft technicians in the field. Since 1998 I have been involved with the online [...]
Tags: 3D Design Q-ville
Posted by ppettyjohn on Mar 22, 2010 in
Design,
Research
How does one test the implications of his or her ethical stance? How does one realize the potentialities of one’s ethical stance on a community, national, and global level? Often times, ethical teaching and thinking are reduced to a specialized form of rhetoric where one is required to “consider” all sides and make a recommendation [...]
Tags: Playable fictions
Come share your ideas on a Student Congress. An idea had been mulling for some months now about creating a world in Quest Atlantis where students can take up ownership, leadership and have opportunities to share their lifeworld experiences in the QA social commitments. The first formal meeting of our steering group happened this week [...]
Tags: leadership, participatory design, student design, teacher contribution, teacher design
Posted by Melissa Gresalfi on Jan 22, 2010 in
Design
Cartography, coordinate plotting, and the ethical tensions of archeology combine in our new math mission in Quest Atlantis. Questers receive a message in a bottle, calling for help. Furious at having a team of archeologists investigate its secrets, the island takes revenge by trapping the director of the dig, Dr. Leo. With an assistant too [...]
Tags: Design
Each of the main Units currently have theme parks: Taiga, Virtual Mesa Verde, Plague and Statistics. In the coming months, additional theme parks for Spacenik and Drakos will also be found in Teacherville.
Tags: Ander City, Classroom practice, community of practice, Modern Prometheus, Taiga, teacher contribution, theme-based instruction