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	<title>Voices of QA &#187; Melissa Gresalfi</title>
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		<title>The perils of displeasing an island….  Crypto Coordinates Plotting Adventure, a new math mission in Quest Atlantis</title>
		<link>http://questatlantisblog.org/2010/01/the-perils-of-displeasing-an-island%e2%80%a6-crypto-coordinates-plotting-adventure-a-new-math-mission-in-quest-atlantis/</link>
		<comments>http://questatlantisblog.org/2010/01/the-perils-of-displeasing-an-island%e2%80%a6-crypto-coordinates-plotting-adventure-a-new-math-mission-in-quest-atlantis/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 16:34:06 +0000</pubDate>
		<dc:creator>Melissa Gresalfi</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://questatlantisblog.org/?p=579</guid>
		<description><![CDATA[Cartography, coordinate plotting, and the ethical tensions of archeology combine in our new math mission in Quest Atlantis. Questers receive a message in a bottle, calling for help. Furious at having a team of archeologists investigate its secrets, the island takes revenge by trapping the director of the dig, Dr. Leo. With an assistant too [...]]]></description>
			<content:encoded><![CDATA[<p>Cartography, coordinate plotting, and the ethical tensions of archeology combine in our new math mission in Quest Atlantis. Questers receive a message in a bottle, calling for help. Furious at having a team of archeologists investigate its secrets, the island takes revenge by trapping the director of the dig, Dr. Leo. With an assistant too concerned with the rule book to take action, the quester must step into the jungle to save the well-intentioned, yet adventurous, Dr. Leo. Of course, the island will resist an outsider’s presence, so the Questers have quite a challenge on their hands.</p>
<p><span id="more-579"></span></p>
<div id="attachment_580" class="wp-caption alignright" style="width: 363px"><a href="http://questatlantisblog.org/wp-content/uploads/2010/01/Letter-from-Leo.png"><img class="size-full wp-image-580" src="http://questatlantisblog.org/wp-content/uploads/2010/01/Letter-from-Leo.png" alt="" width="353" height="389" /></a><p class="wp-caption-text">Introductory &quot;Message in a Bottle&quot;</p></div>
<p>In commencing their mission, Questers are faced with a series of tests from the island’s inhabitants to see if the Quester is interested in anything beyond her own mission. First, the quester must prove their worthiness and mathematical talent to Ivo (a very intimidating) boar. Then, they must make their way to the cave of The Grand Wise One, who will decide whether the quester may continue. The problem is two-fold—traveling along the jungle path, with perils hidden at every turn, and earning the respect of the island so that it will choose to reveal Dr. Leo’s whereabouts. In helping the island’s inhabitants solve problems that they face, questers begin to earn the trust of the island. However, a punishment awaits if they wander from the island’s endorsed path. The tests don’t stop there; questers are also faced with the dilemma of retrieving artifacts that may be destroyed or displayed for the world to see, or to leave artifacts in their place, letting the island keep its secrets.</p>
<div id="attachment_581" class="wp-caption alignleft" style="width: 272px"><a href="http://questatlantisblog.org/wp-content/uploads/2010/01/Map.png"><img class="size-full wp-image-581" src="http://questatlantisblog.org/wp-content/uploads/2010/01/Map.png" alt="" width="262" height="260" /></a><p class="wp-caption-text">Map of Cryptojungle</p></div>
<p>Throughout the mission, Questers learn about the coordinate graphing system and its conventions, and practice skills such as placing and locating points on the graph, translating two-dimensional directions into three-dimensional movements, and being able to describe routes to others by using the standard conventions of graphing. At the end of the Mission, students are faced with the ultimate choice: Enter a secret location of the island to save Dr. Leo (and keep the island’s secrets), or pursue their own fame and insatiable curiosity by dissecting the island artifacts with Archie. The choice, ultimately, is the Quester’s—although they are also the ones who have to face the consequences of their choices.</p>
<div id="attachment_584" class="wp-caption aligncenter" style="width: 564px"><a href="http://questatlantisblog.org/wp-content/uploads/2010/01/Characters1.png"><img class="size-full wp-image-584" src="http://questatlantisblog.org/wp-content/uploads/2010/01/Characters1.png" alt="" width="554" height="188" /></a><p class="wp-caption-text">The Grand Wise One and Ivo the Boar</p></div>
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		<title>Bringing stories into the classroom</title>
		<link>http://questatlantisblog.org/2009/08/bringing-stories-into-the-classroom/</link>
		<comments>http://questatlantisblog.org/2009/08/bringing-stories-into-the-classroom/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 16:14:26 +0000</pubDate>
		<dc:creator>Melissa Gresalfi</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Ander City]]></category>
		<category><![CDATA[Classroom practice]]></category>
		<category><![CDATA[Modern Prometheus]]></category>
		<category><![CDATA[Taiga]]></category>

		<guid isPermaLink="false">http://questatlantisblog.org/?p=179</guid>
		<description><![CDATA[We have spent a lot of time this summer thinking about what goes on in classrooms when students log off of Quest Atlantis&#8230;.how do the stories and experiences that kids have in the game come into the classroom?  We&#8217;re especially interested in the whole-class conversations that take place around the content that kids are learning; how, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-180 alignleft" src="http://questatlantisblog.org/wp-content/uploads/2009/08/Ingolstadt.gif" alt="Ingolstadt" width="250" height="230" />We have spent a lot of time this summer thinking about what goes on in classrooms when students log off of Quest Atlantis&#8230;.how do the stories and experiences that kids have in the game come into the classroom?  We&#8217;re especially interested in the whole-class conversations that take place around the content that kids are learning; how, for example, does a class discuss what it means to write persuasively when they are working on the Modern Prometheus unit?  Or how to teachers make sure that students really understand why the mean tells you something different from the median when working on the Ander City unit? It&#8217;s important that these conversations and experiences take place not only in the game, but outside as well&#8211;and teachers are really good at helping kids to make that connection.</p>
<p>This summer we are analyzing the classroom conversations that we&#8217;ve recorded in multiple classrooms around the United States, with the goal of understanding how game narratives can impact whole-class discussions. Our goal is to better understand how technology is integrated into classrooms. We&#8217;ve already observed lots of inspiring examples from teachers&#8211;here are a few tips that seem to make whole-class discussions especially effective:</p>
<p><strong>Stay immersed in the narrative:</strong> It&#8217;s easy to pull back from the story to emphasize the important things that you want students to know and understand. We&#8217;ve found that when teachers discuss concepts while continuing to be immersed in the storyline, students&#8217;  interest and engagement is strengthened.</p>
<p><strong>Stage a debate: </strong>Almost all the activities in Quest Atlantis involve some kind of unresolved issue. Frequently, those issues allow for more than one reasonable perspective. Capitalize on this tension and ask students to defend their perspectives&#8211;it&#8217;s amazing how impassioned students can get!</p>
<p><strong>Target the big ideas: </strong>Allegiance to characters or interest in sub-<img class="size-full wp-image-182 alignright" src="http://questatlantisblog.org/wp-content/uploads/2009/08/Taiga_farmers1.gif" alt="Taiga_farmers" width="250" height="220" />plots can captivate students&#8217; attention, true, but they are also the key to supporting students to grapple with important concepts. For example, in Taiga, students might find that they have sympathy for one particular group&#8211;like the indigenous farmers. Unfortunately, sympathy isn&#8217;t terribly persuasive; they need to be able to understand how other groups are contributing to the fish decline if they REALLY want to protect the farmers. So understanding the role of erosion on water quality, for example, is going to be key to effectively defending their position. Without deeply understanding the concepts, students may be ready to take action, but they will lack the tools they need to be effective.</p>
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