About matth

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2

Rebuilding Ander City

on Jun 23, 2010 in Design

Math World: Before and After

 Here at Quest Atlantis, progress runs two ways.  On the one hand, we constantly look forward, designing and prototyping new ideas on a daily basis.  Simultaneously, we’re also mindful of the work we’ve already done and the ways that it can be improved, often based on the feedback and experience of thousands of Questers who push our work in directions we never thought of.  This emphasis on the user experience – and adapting to it – is applied to everything we do, from missions and Quests, right down to the physical layout and aesthetic of each world.

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