on May 3, 2011 in
Design,
In The News
The major
units of Quest Atlantis (Plague, Taiga, Mesa Verde, etc) are housed in special virtual worlds designed specifically for those experiences. Unfortunately, that means that only those students whose teachers assign the units get the chance to see those worlds. We always thought that was a shame, because those worlds are some of the most interesting virtual spaces we have in QA. But that is no longer a problem, because now we have invented the tourist month! (more…)
Tags: Kids, quest atlantis, transformational play
on Nov 16, 2010 in
Design
As our understanding of transformational play evolves, so must the space in which that play occurs. Quest Atlantis has always been a fluid, non-static environment that both its students and creators can influence and change. So when several of us realized that we had new, powerful ideas for the Quest Atlantis storyline, we dove in [...]
Every school day in Quest Atlantis, hundreds of students submit responses to Quests, and teachers all over the world review those responses. And every workday, I receive several notifications from teachers who want to highlight an extraordinary response submitted by one of their students. I always get a little thrill when I read those nominations, [...]
Quest Atlantis Units (Taiga, Plague, Ander City Statistics, Spacenik, etc.) are the curricular features that give teachers and students the biggest reward, in motivation, engagement, and learning. But they also require the biggest investment in time—often taking up to 12 days in the computer lab with more classroom and teacher prep time to support them. [...]