About Ed

  • Website: or email
  • Biography: I am the Lead Game Designer and Writer for Quest Atlantis. My interests revolve around making the game narratively interesting and cohesive as well as giving Questers challenges that they will remember. I believe that learning occurs best when people are focused on gameplay. They challenge of gameplay serves to cement concepts in our minds. I am a published novelist and short story writer as well as avid gamer. From card games to tabletop rpgs to MMORPGS, I play it all.

Posts by Ed:

 
1

3D or 2D emphasis?

on Sep 29, 2009 in Design, In The News

QA designers trip the text-fantastic every day. As the primary dialogue writer on the project, I hit the quote mark key on my keyboard more frequently than most journalists. Experience has taught us that students who use QA can benefit in a myriad number of ways from the dialogue we write. Reading skills can improve, immersion in the setting cam deepen and overall learning of the concepts can grow when players care about the characters that they get to know through dialogue. In a design I’m working on now, however, I find myself trying to minimize dialogue and focus on 3-D functionality. For this particular project, it feels more authentic and immersive to have players reading almost no dialogue. Instead, have them be nearly exclusively mindful of the consequences of decisions by observing what’s changing in the 3-D space as they make decisions. (more…)

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