Posted by Sinem on Sep 23, 2010 in
Design,
Research
Can video games support family learning and bonding? To explore the answer to this question, we designed Family Quest. What is Family Quest? Family Quest is a new program within the context of Quest Atlantis that brings parents and children together in an afterschool, school, or home context and engages them in intergenerational play. TheĀ game [...]
Tags: Family Quest, intergenerational play
Posted by Sasha on Sep 1, 2010 in
Design,
In The News
I wanted to share a post because I was feeling so grateful this week. The initial vision six years ago to create a game that would help kids care and learn about academic content while at the same time aiding them to grow into responsible and engaged citizens is becoming a reality. In particular, the [...]
Tags: backstory, Epic Missions, intro, lumination, Maq, OTAK, Social Commitments