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	<title>Comments on: 3D or 2D emphasis?</title>
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	<description>The Official Quest Atlantis Blog</description>
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		<title>By: Janis Watson</title>
		<link>http://questatlantisblog.org/2009/09/3d-or-2d-emphasis/comment-page-1/#comment-41</link>
		<dc:creator>Janis Watson</dc:creator>
		<pubDate>Tue, 06 Oct 2009 13:00:34 +0000</pubDate>
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		<description>I think this new process holds exciting possibilities for QA in the future. If we explore what the Theory of Multiple Intelligences tells us about student learning, we can see immediate gains in adding this new feature in our space. 

In the current QA, where most of the forward movement of the Missions and Units is dialogue-driven, we cater best to strong readers, (i.e., Gardner&#039;s Verbal-Linguistic, intrapersonal, and math-logical intelligences). The Plague Unit also demonstrates this. Plague is very much like an interactive novel, where the Quester acts as a character in the book, and where reading and comprehending 2D text is vital to successfully completing the tasks. Our Questers who lean more toward action, interaction, and space manipulation (or the kinesthetic, spatial, and interpersonal intelligences) enjoy traveling in the 3D space, building in Qville, chat, and other, less text-intensive, features. 

Now that we have this exciting process where minimal text is activated within the 3D space and consequences are immediately visible, I think we&#039;ll see gains in students across ALL the multiple intelligences. I can&#039;t wait to see how students engage this! Kudos, Ed!</description>
		<content:encoded><![CDATA[<p>I think this new process holds exciting possibilities for QA in the future. If we explore what the Theory of Multiple Intelligences tells us about student learning, we can see immediate gains in adding this new feature in our space. </p>
<p>In the current QA, where most of the forward movement of the Missions and Units is dialogue-driven, we cater best to strong readers, (i.e., Gardner&#8217;s Verbal-Linguistic, intrapersonal, and math-logical intelligences). The Plague Unit also demonstrates this. Plague is very much like an interactive novel, where the Quester acts as a character in the book, and where reading and comprehending 2D text is vital to successfully completing the tasks. Our Questers who lean more toward action, interaction, and space manipulation (or the kinesthetic, spatial, and interpersonal intelligences) enjoy traveling in the 3D space, building in Qville, chat, and other, less text-intensive, features. </p>
<p>Now that we have this exciting process where minimal text is activated within the 3D space and consequences are immediately visible, I think we&#8217;ll see gains in students across ALL the multiple intelligences. I can&#8217;t wait to see how students engage this! Kudos, Ed!</p>
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