Virtual Mesa Verde Unit Revised

Posted by Sasha on Aug 9, 2009 in Design |

We have now had the Virtual Mesa Verde unit/world active almost 2 years and have collected data on its value in multiple classrooms. Using this data and some recent improvements in our graphic potential (as well as lots of amazing work by Ellen Jameson, Janis Watson, and Gary Neely), we have updated the virtual world. While much of the original design remained untouched, this new iteration is certainly more visually appealing and realistic (see images on Flickr). However, what is really useful from a curricular perspective is how the revised narratives engages students in more deeply thinking about notions of civilization, and the way it prompts them to examine more deeply the natural and cultural heritage of indigenous cultures. See Trailer.

Click below for slide shows produced by designer Ellen Jameson of some of the new 3D updates, and a comparison of new and old versions:

new version slideshow
version comparison slideshow

      In particular, the current scenario requires students to learn about what factors combine to constitute a civilization (permanent structures, division of labor, farming, art, writing, etc) and to interrogate the sophistication of indigenous cultures in America. These topics were highlighted in part based on feedback from Larry Wiese (Park Superintendent) and other Mesa Verde staff who manage the actual park in Colorado, and who played our designed virtual park experience. Over the course of the revised unit, students uncover evidence in the daily lives, culture, agrarian practices, and ruling structures of the Puebloans, which help them decide whether or not the ancient people of Mesa Verde should be considered a civilization or whether the pilgrims were the first true civilization to occupy America.
      In our first implementation, while students were engaged, our research showed that they learned little content and the motivation was determined to be limited in establishing legitimacy of the academic content. In particular, the initial narrative rested on the premise of negotiating whether Columbus discovered America, a tension revolved quite quickly through game play. To complexify the learning scenario and make the narrative tensions endure over the entire two-week unit, we added the theme of ‘Civilization.’  The questions at the heart of the curricular drama now are whether Columbus was the first civilized presence in America, what constitutes a civilization, and what factors might lead to the fall of a civilization? Answering these questions involves a trajectory that is spread out over two weeks as students work/play through the game missions.
     A particular focus of this unit was to immerse students in a virtual replication of Mesa Verde National Park, using actual 3D models adapted from a partner who uses laser scanning techniques and 3D imaging software to produce perceptual simulations of real-world locations. More than a perceptual reproduction, it is important to note that our designs involve fictional elements that are deemed pedagogically useful such that the final production has perceptual realism, narrative realism, and interactive elements similar to other media-based historical fiction accounts but with an added pedagogical focus. For teachers already using Quest Atlantis, we encourage you to assign this unit to your students and for new teachers you should apply for an account and go explore this exciting world. Thanks to our partner, OPEN, for raising the funds to make these important updates.

3 Comments

ejameson
Aug 3, 2009 at 2:31 pm

It was tremendous fun watching the transformation of the 3D landscape with each new plant, building, avatar, and texture. Our new versions of mutton-grass, broad leaf yucca, rabbitbrush, juniper, and pinyon pine help to place a better sense of the semi-arid climate in the background context of the game.
The museum has been updated with display cases and related content in eight general topics. The park rangers are now wearing NPS uniforms, and the Ancestral Puebloan characters have been updated to portray more of their possible clothing and hair styles. The modern Puebloan character has been made more detailed as well.
The part of Virtual Mesa Verde set in the past features a reconstructed Spruce Tree House based on the CyArk model and on the museum’s diorama of Spruce Tree House as an actively occupied site. Many apartments on different floors can be entered and explored.
See my slideshow on post for the new and old versions.


 
janer
Aug 21, 2009 at 7:54 pm

I especially liked the last Mission task of Mission 5 of Mesa Verde… what a fabulous way to wrap up the Unit!! This task includes a thought-provoking dialogue that promotes Questers to think about how they self-identify as well as empowers them to take pride in their backgrounds and to be proud of being themselves! Love it!!!


 
Sinem Siyahhan
Sep 22, 2009 at 12:25 am

You all did an amazing job! I just finished going through Mesa Verde and I have to say that it is one of the most transformative experiences I have ever had in Quest Atlantis. I am captivated by the beautiful landscape, Lorisa’s journey to find her true self, and the rich culture of Ancestral Pueblo people. One of the first missions throws the player right into a discussion about defining what culture is. The nice thing is that nobody hands you the definition of “culture”. Instead, you experience it as you learn more about Pueblo living as you participate in people’s practice such as storytelling, baking, gathering branches, planting food, etc. and relate it to your own culture. The experience is pretty empowering and can open up interesting discussions in classrooms about culture, tradition, practice, self-expression and identity.


 

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